Stellaris unconnected to trade network. After winning a war against another empire and capturing a few of their starbases, I got icons next them in the info bar showing that I needed to connect them to my network,. Stellaris unconnected to trade network

 
After winning a war against another empire and capturing a few of their starbases, I got icons next them in the info bar showing that I needed to connect them to my network,Stellaris unconnected to trade network  A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio

They still can't get through the gateway. So 2 trade hubs on each and a base on every second solar system. A place to share content, ask questions and/or talk about the 4X grand…Originally posted by _ALuX_: You are beating a dead horse. building a Spy Network) is not entirely paywalled behind an. I annexed an empire, and the trade hub of the former empire's planet isn't connect to the trade route. Natural Neural Network is the happiest way to play. A clue could be the unconnected starbase was in the. If you really want the system, click its starbase and use console command own. A clue could be the unconnected starbase was in the my former enemies Capital. This will remove the hyper relayfor good. Range of a) can be increased by trade hubs on your starbase, range of b) by weapons stuff like hangar bays or missile launchers. SkiRich Aug 7, 2021 @ 9:35am. So 2 trade hubs on each and a base on every second solar system. A quick and informative guide on the usage of starbases, where to place them, what to build in them, and how to properly use them to defend!If you enjoyed th. Constructing a starbase requires first fully surveying the desired system. 6 because of players tricking AI with it: colonize Spiritualist FE's holy world or a system near xenophobe FE, gift it the same day to your enemy(as it is a gift, AI would always take it), wait until they are pwned, take rest of their planets yourself. Trade Route won't re-link. I read that selecting the bad hub and right clicking on a good one reroutes the trade. So 2 trade hubs on each and a base on every second solar system. Constructing a starbase requires first fully surveying the desired system. Isolated star system (zero hyperlanes) So I have a system like that in my galaxy. One of my goals is to optimize my trading routes, and get most of the trading bonuses (without piracy) this game. I still have open borders with my neighbors and there's no enemy fleets along the trade route. Starbases collect trade value from planets and systems and then redirect it to your capital. I went to war with bunch of rebellious factions within my empire, after I was done, none of my starbases are connected. However, the "trade systems" option isn't in the trade window for them. i cant figure out how to connect some of these bases. This is. If there is a transit hub in the system it adds +100% Automatic Resettlement Chance for every planet in system (so now its 20%, the average time to relocate being 5 months). . A quick and informative guide on the usage of starbases, where to place them, what to build in them, and how to properly use them to defend!If you enjoyed th. Did not encounter issue. Stellaris - Hyper Relays seeming to cause bizarre trade route pathing with Warp Gates, Hyper Relays not providing Overlord bonuses [3. So 2 trade hubs on each and a base on every second solar system. Twitch - Sometimes you take over a new Starbase and it. While exploring the galaxy, empires can find abandoned gateways that were once part of a massive, galaxy-spanning network. my empire is all continuously connected and there are no breaks in the hyperlanes, its just some starbases are "not connected"That's Stellaris' strongest point IMHO, is how extremely varied different combinations of traits, origins and civics can play. 0. Reply. Mak'Onux is the system I recently conquered and is connected to Electra, despite that not being in the screen shot. A clue could be the unconnected starbase was in the my former enemies Capital. With 6 trade hubs it can collect trade up to 6 jumps away, including through gateways. Bananajamuh • 8 mo. Trade value can be collected and routed through wormholes, gateways, and L-gates. The empire I need to cross through is now a Bulwark subject of another empire. Tiva™ C Series evaluation and reference design kits provide an integrated Stellaris In-Circuit Debug Interface (ICDI) which allows programming and debugging of the onboard LM4F microcontroller. Trading Technology. A clue could be the unconnected starbase was in the my former enemies Capital. 19/€9. It looks like the other starbases are disconnected from your trade network. . Games. Not finnished yet thou. Each Trade Hub extends the collecting range of this Starbase by 1 hyperlane, so a starbase with 6 Trade Hubs. I'm only just starting the game (3 quick colonized planets I have). HrabiaVulpes Divided Attention •. We'll examine the Ecumenop. The ins and outs of Trade. 15 trade and 3 amenities from a merchant (and -3 CG) was just one of the best jobs in the game (net +9 energy equivalent) Thrifty was worth taking because it buffed (effectively) 2-3 jobs (technician replacement, artisan replacement, and. Exclude those things that you are not buying nor selling. When I try and change it the game freezes then crashes. No, those are two different situations. Trying to count jumps between each. However,. The trade network was non existent (nothing was connected), but otherwise everything seemed to work - so far as expected. How do I do that? Are building starbases along the rout from my capital with trade hubs. How do you connect a star base to the trade network?I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. . Use collection range to your advantage; there is no chance of piracy in areas a starbase is collecting from, only along the route it ships out to, so you can use this to avoid patrolling the edges of your trade network. Your pops will sometimes emigrate away to other planets. How do I do that? Are building starbases along the rout from my capital with trade hubs. Not finnished yet thou. No trade routes or messy patrols required, your capital just gobbles it. 2. This will probably sound like a dumb question. You really only need one full trade hub on your cap system and thus only one offworld trading company staion building. Right now I'm thinking I'll plan out my starbases such that they will eventually. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they gained. So 2 trade hubs on each and a base on every second solar system. If you trade for active sensor link with an AI or so who goes through a system your empire never visited with a science ship (At least for me it was a science ship) and they are promptly destroyed by something that is there and you. Mechanics [edit | edit source]. Solar Panel Networks are op! +500 extra energy credits as soon as you have Star Fortress unlocked (and can place 20 over your limit) imgur This thread is archived. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. How do you connect a star base to the trade network?A recently captured starbase has the notation "not connected to trade network". ago. Interestingly, there are 2 other Starbases (in Sym and Syldus) that don't look connected as well (their icon is red), but the game does not warn they are not connected. How do you connect a star base to the trade network? I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. Just select a Construction Ship and right-click. 25 Unity. Lower-right corner of the screen has a bunch of map options. More importantly, that's 24 cash 8 consumer goods 6 amenities 6 unity per merchant building, not counting the merchant. Sword_of_Light. Trade value, in general, gives you +1 Energy per Trade Value. Absolutely false, yeah it may take years to research, but once it's finished it's absolutely plausible to trade the blueprints or the actual working item to another empire. Empire is disloyal and then loyal. That will disable that starbase from SENDING out the trade BUT It will still be collecting any trade in it's influence. Starbases with trade hub modules will collect trade value from the other side of. How do you connect a star base to the trade network?Hi II was just embroiled in a civil war with a machine intelligence that had erupted in a neighbouring empire, one that's in my federation. 1. my empire is all continuously connected and there are no breaks in the hyperlanes, its just some starbases are "not connected"a "quick deal" system like in total war would be great, where you could just choose either treaties or resources to see who will deal with you. i cant figure out how to connect some of these bases. > The game warns me that Starbase in Halvam system is not connected to the Trade Network even though I see a direct connection between systems on the map. Trying to count jumps between each. 9 open beta. How do I do that? Are building starbases along the rout from my capital with trade hubs. Report. View Profile View Posts. Take control of your own space station and set a course to distant stars!In order for Trade Value to count as exploited, it has to fulfill two conditions: 1) There must be an upgraded Starbase in range from the system to collect the Trade Value. Trying to count jumps between each. With transit hub, the chance is raised to 10% per month, or a mean time to resettle of 10 months. i cant figure out how to connect some of these bases. Per page: 15 30 50. Normally, the chance is 5% per month, or a mean time to resettle of 20 months. You also do not need a transit hub on the. Select which station's route you want to edit. No trade routes or messy patrols required, your capital just gobbles it. Not finnished yet thou. Then you decide which of your other star bases you want to direct it to. . How do I fix this? If you click on the system and look at the bottom of the screen, you should see a button to the left of the system name that marks the system as off-limits. Scroll over the pirate buttons. Trading hubs need to be placed strategically to maximize their reach to system-bound trade value now, not necessarily put into systems with colonies. Sep 22, 2017 231 622. And I met them all at the same time. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Construct your space station, form and join alliances to occupy regions of space together, trade with other players, build-up your own powerful fleet, and wage war against other players in the galaxy! - Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story in the palm of your hands. Maybe there is a way to do it, or with some DLC and if so my bad, please tell me how. How do I do that? Are building starbases along the rout from my capital with trade hubs. A recently captured starbase has the notation "not connected to trade network". By default, upgraded Starbases can only collect inside their own system, but their collection range can be extended by constructing additional Trade Hub modules, with each module. my empire is all continuously connected and there. If you click that button, it should force the trade route to avoid that system. I captured a planet and now its telling me that the starbase isn't connected to trade network, but I can't find anymore info on this. A recently captured starbase has the notation "not connected to trade network". A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. Sensing free real estate, I checked to find the shortest path there, but I couldn't find any. Just a FYI for you guys, do not move your capital if using trade routes. . This would be easier to calculate because its just a simple set of numbers being compared against each other and it means no naked corvettes on patrol clogging up the outliner. 6. Change the trade route of the 'dead' starport to the working one. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. It's a trinary star, and there is no hyperlane leading to the system. i cant figure out how to connect some of these bases. The author of this thread has indicated that. Alloys are the most important resource in stellaris. Share. Reverse-engineered from encountered abandoned gateways, these megastructures require the Tech gateway activation. The impossibilty to add a colony to a sector due to distance is the main reason at the moment. Your realization is correct. I tried putting stations with 2 trade hubs in systems that is on. Any upgraded star base will collect all trade in the system it's in, and increase the system's piracy protection. g. my empire is all continuously connected and there are no breaks in the hyperlanes, its just some starbases are "not connected"Spy in the sky (or space as may be the case). A clue could be the unconnected starbase was in the. 5%. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. A recently captured starbase has the notation "not connected to trade network". Well, no. 2. A recently captured starbase has the notation "not connected to trade network". Trying to count jumps between each. Stellaris. Use a construction ship, click "Build Megastructure," select Gateway, and build it in a system. my empire is all continuously connected and there are no breaks in the hyperlanes, its just some starbases are "not connected"I captured a planet and now its telling me that the starbase isn't connected to trade network, but I can't find anymore info on this. Even if all star bases are connected, that doesn't guarantee that the trade routes only run through empire. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. Trying to count jumps between each. I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. Not finnished yet thou. In the image, you could right click on the Eternal Horizon station, then right click on the. 3K votes, 124 comments. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. Twitter a trade offer, that opens a menu where you can select ressources, sensor-infos etc. Trying to count jumps between each. Here are our Stellaris tips to help you out. "The Trade League gets access to a new Trade Policy which combines the bonuses of all other trade policies. Granted megacorps can get an easy trade fed, and thus never have to make consumer goods or unity buildings thanks to their high trade value. Turns out, there's no hyperlane connection to any of. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. How do you connect a star base to the trade network? A recently captured starbase has the notation "not connected to trade network". Starbases collect trade from their system, and systems 1 link away per trade hub you build in that starbase. For example, if a country controls 25% of a trade node that has 150 total trade power, the marginal increase in trade power share per trade power is (1 - 0. They (and other Federation types) shouldn't disrupt trade agreements with non-members (unless the federation is built enough and outlaws it). 25 consumer goods per trade. Go into the star bases menu and click trade routes at the bottom of one of the tabs (I think it’s the tab with the option to build the star base modules). " This is also what the live game says if you look at the member bonus for being in a Trad League. The one that sticks out at the top is called the "trade routes mapmode. Also by default the game starts you off with allowing open borders. Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. How do I do that? Are building starbases along the rout from my capital with trade hubs. Danny Jul 26, 2020 @ 4:38pm. NXAwesome1. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. Version. 400K subscribers in the Stellaris community. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. Trying to count jumps between each. Get a vassal or a dumbfuck overlord. A recently captured starbase has the notation "not connected to trade network". Members Online I was today years old when I finally found out that holding “Shift” when increasing trade, add 100Posted by u/Micdut - 2 votes and 3 commentsJust making sure I wasn't missing a UI element somewhere. Currency is based upon perceived value and trust. Not finnished yet thou. my empire is all continuously connected and there are no breaks in the hyperlanes, its just some starbases are "not connected"i cant figure out how to connect some of these bases. Jump to latest Follow Reply. I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. Is there an easier way to trade resources with other empires then opening the trade negotiations and the clicking the plus sign till I get to the right number I would like to give a few of my allies resources consumer goods, alloys and alike. 25 unity. i cant figure out how to connect some of these bases. Keep in mind that own trade power refers to the net trade power, not base trade power, and is affected by e. +100% bonus if hyper relays connect across the border, and both are connected to their owners' capitals. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. We believe this piece of paper is worth a dollar and that it is backed by the government, that's why it is worth a dollar. Trying to count jumps between each. That will connect said starbase to the network. There are multiple types of trade possible, each having different mechanics, and all play a large impact on the economy. I just absorbed a small vassal, inherited all their starbases, and demoted all but one that I want to keep. Set a monthly trade with a moderate amount and no maximum buy price. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. Trying to count jumps between each. My empire is in two pieces at the moment and suddenly my newer sector has been disconnected. How do I do that? Are building starbases along the rout from my capital with trade hubs. Does Anyone Actually Understand How Trade Works. A recently captured starbase has the notation "not connected to trade network". Trying to count jumps between each. Oct 7, 2021. . I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. So on average it will take somewhere around 10 months to relocate (But it can easily take way longer). Trade en-route creates piracy, which must be suppressed by fleets or starbases, lest pirates spawn when trade rises above the trade protection threshold. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. 25 Consumer Goods, and 0. So 2 trade hubs on each and a base on every second solar system. A clue could be the unconnected starbase was in the. Trying to count jumps between each. Each planet adds +25% to the base cost of a tradition, but each planet should theoretically add +100% to your base unity gain, so theoretically the more planets you have, the faster you will gain traditions. The ones with the icon bordered in red. 6 patch seems to calculate relative power differently. The only benefit you get from trade hub: 1. Why the hell should i buy this expansion? There. I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. I think that this feature should be implemented in the game. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. Starbases that have 0 collection range don't collect, so you can safely have, say, 3 dedicated trade collection starbases which route through Gateways to avoid piracy, then a bunch of other starbases to do essentials like provide naval capacity, guard. Let's learn how the Trade System Mechanics actually work. 25 consumer goods or 0,5 energy and 0. That was me adding my opinion to the discussion. Sorted by: 2. 25 opinion per month to and from the target empire (up to +150) and removes the. CryptoOK thanks I think I'm starting to get it. So 2 trade hubs on each and a base on every second solar system. . 1. How do you connect a star base to the trade network?A recently captured starbase has the notation "not connected to trade network". Someone in the Stellaris official discord said it could be a bug related to me not having MegaCorp DLC or something. Otherwise, let this be a discussion as to the merits and drawbacks of such a. There was a gateway within 6 jumps. - add stellaris. These methods are very different from one another, and some new players may find this confusing. You just won't be getting the trade value as it isn't going to. I want to give them back to him (because they're playing havoc with my economy!), but I can't find any way to offer them to him. 7 (ea03) Build ID: 14fd9b9 What. exe to the exceptions list of your antivirus app; ESPECIALLY if you have Windows Defender, add it to the Ransomware "Apps Allowed Through" list. • 5 yr. Mechanics [edit source]. A clue could be the unconnected starbase was in the. So a defense starbase linked to the Gateway network count all other linked systems as one jump away. Not finnished yet thou. I guess I'll pretend my empire was taken over by expansionist for a few years, then make up after I "regain control. How do I do that? Are building starbases along the rout from my capital with trade hubs. Not finnished yet thou. 15 or 0. I won't spoil what's inside, but the corresponding wormhole should be within 1-3 systems. [deleted] •. Lets just say incinerating yourself by ramming a star at speeds faster than light is a great way to ruin your day. A recently captured starbase has the notation "not connected to trade network". 2. Multiple hubs in the base=More range for that starbase. You can only take a certain amount of system per empire. Trying to count jumps between each. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. Win this war, if you lose quit and start over. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. That would put T3 at 108 (+24 from Platforms) and T4 at 122 (+30 from Platforms). After that right click to where you want that station's trade to go. This section of the guide contains a collection of the most important information and tips regarding trading with other factions as a form of diplomatic action. How do I do that? Are building starbases along the rout from my capital with trade hubs. I know other federations can have automatic trade. Scibro Aug 7, 2021 @ 8:45am. And the game won't let me re-link it properly. If it still does that loopy loop, you can build a starbase on that one system it's skipping, and manually force the trade route to go to that system. Steps to reproduce the issue. Un-upgraded starbases can build three defense platforms. This amount of energy is worth precisely this amount of energy and can power a battleship for this amount of time. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. (The red ones are the problematic ones, white ones are fine). Trade in Stellaris Stellaris guide, tips. Stellaris 50518 Bug Reports 31015 Suggestions 19180 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. So I created a vassal out of one of their planets and attempted to gift them the rest of the systems that they once owned. A clue could be the unconnected starbase was in the my former enemies Capital. 7 - game crashes when I try to connect starbase to a trade network Game Version Le Guin v2. This article has been verified for the current console version (3. A clue could be the unconnected starbase was in the my former enemies Capital. Start building gates in an area with a lot of trade routes. There are trade value, market trading, and diplomatic trade deals. You can also increase the chance by being a Democratic. Have a trade/piracy/convoy screen. Over the last decade, Paradox has developed and published some of the best strategy sims available on PC. Business, Economics, and Finance. 8. How do I do that? Are building starbases along the rout from my capital with trade hubs. How do I do that? Are building starbases along the rout from my capital with trade hubs. Event happened almost immediately. This means that all trade within 5 jumps of any other gateway is collected by your capital. 300% trade value is doable. The best Stellaris players know how trade works and what it does for their economy. This can cause a lot of connections on the computer. In a Total War scenario, the enemy will get instant control of the gateway if they occupy the system (including all colonies). A clue could be the unconnected starbase was in the my former enemies Capital. A fleet will initiate FTL travel when any ship in. These are completely Civilian and do not have any military components. - I have surveyed everything around it, so it's not like there is lane that I haven't seen yet. This is how an exchange works:. So 2 trade hubs on each and a base on every second solar system. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. How do I do that? Are building starbases along the rout from my capital with trade hubs. They however can be upgraded with better Armour, better Shields, better. Sword_of_Light. Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. Description v2. . Trying to count jumps between each. So 2 trade hubs on each and a base on every second solar system. In this case I have two hubs and i should be able to collect trade valve upto 2 systems away. i cant figure out how to connect some of these bases. A recently captured starbase has the notation "not connected to trade network". 1 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? No Please explain your. You just won't be getting the trade value as it isn't going to. A recently captured starbase has the notation "not connected to trade network". So 2 trade hubs on each and a base on every second solar system. The trade on planets from outside systems doesn't need to be protected though. If you have an outpost that cannot connect to your capital (for example because the only way to your capital leads to an empire that has closed borders with you) when you upgrade it to a starbase, it will also not be. Trade en-route creates piracy, which must be suppressed by fleets or starbases, lest pirates spawn when trade rises above the trade protection threshold. Go to Stellaris r/Stellaris. Not finnished yet thou. ArmChairAttila. Hw to Use Espionage in Stellaris. Energy is good at baseline, and gets better automatically through tech progress. That will connect said starbase to the network. 7 - game crashes when I try to connect starbase to a trade network Game Version Le Guin v2. Not finnished yet thou. What is this trade value? A nominal value produced by planets. To add a bit of depth to Stellaris, lets make a overhaul of the trading mechanic. How do I do that? Are building starbases along the rout from my capital with trade hubs. View community ranking In the Top 1% of largest communities on Reddit. Turn on trade map mode to ensure your trade Starbases are green. Anyone else had this or can clarify?I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. Stellaris Gateway is considered to be FTL Megastructure, along with Hyper Relay. 1 Answer. my empire is all continuously connected and there are no breaks in the hyperlanes, its just some starbases are "not connected"You don't set trade routes with other empires, you can set trade agreements and they automatically generate credits (and consumer goods or unity if set to that policy) based on your total trade value. 8. That’s the issue right there. Yes. (some of the empires show up multiple times for whatever reason. Normally your trade routes try to rearrange themselves to accomodate changes like systems becoming inaccessible, but in this case there is no valid route between your two empire fragments. Yes exactly. All non-L-Gates connect to all other non-L-gates. " Thx mate. How do I do that? Are building starbases along the rout from my capital with trade hubs. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned system. A recently captured starbase has the notation "not connected to trade network". The build cost is 100 alloys and an additional influence cost on top of that. Trying to count jumps between each. I've brought up the trade map mode and it shows the trade going through the system but I still have the icon saying I'm not connected. This is somewhat mitigated by the number of Pops you have as well, of course. So this introduces a new Ship type, the Freighter and Mega Freighter. A clue could be the unconnected starbase was in the my former enemies Capital. Go to Stellaris r/Stellaris • by Golemdoom. while creating the new target configuration file and creating new project i am missing the option "Stellaris In Circuit Debug Interface" under connection type option. The war is over, the planet is within my borders under my control, and there is no break in territory or anything like that. How do I do that? Are building starbases along the rout from my capital with trade hubs. 7 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Megacorp Do you have mods. Sometimes your pops are just better than theirs - you probably don't want to trade your pop that's intelligent for one who is, say, enduring and rapid breeder in the late game. 2. Dec 11, 2018. L-Gates work differently and you have to travel to the hub and then can travel back to any other L-Gate. I can trade systems with other empires but not with the one that I just created. . How do you connect a star base to the trade network?I built a starport near my home planet/trade hub and it says I'm not connected to the trade network. They will never trade away their own systems. its like taxes with the exception that you have to actively collect them. Stellaris is an evolving game, right ? Let it start small and relatively safe in regards to your mentioned abuse: A star-system for ( at least ) an other star-system. Joining a Trade Federation gives you. ago. By: Search Advanced search…Go to Stellaris r/Stellaris • by Fanytastiq Mammalian View community ranking In the Top 1% of largest communities on Reddit. machcio May 25, 2018 @ 3:02pm. A clue could be the unconnected starbase was in the.